![]() It's too bad that unity's 2D animattion package is so slow. Yet I consistently see greater than 220 FPS. I have MORE animations now and some of them are as long as 270 frames. As I suspected, the performance is light years ahead. So I spent a couple of days this week and created sprite sheet animations to replace the skeletal animation I made in Unity. If I add similar animations to NPCs in the scene (enemies) then this thing will probably not function at all. Why does this one animation kill the FPS? I'm just getting started with creating animation for all the characters. This scene runs at 210++ FPS consistently. I have another scene without the animation but with a HUGE number of assets (for a 2D scene hundreds of sprites and many of them constantly in motion). ![]() In play mode the FPS drops down to around 30 FPS (and under). There is a background image which is 1024 px. There are a few sprites with colliders and rigid bodies for simple platforms. ![]() The animation is complex and is a total of 1028 frames (about 17 seconds). Then I animated the character's idle animation in Unity. ![]() In the PBS file all the spites (eyes, mouth, etc, - character is basically a square with a face) are arranged and bones are attached. My character is one sprite sheet (PBS file). I created a 2D sprite animation using the 2d animation package and the 2D Ik package. ![]()
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